SourceDitheredTwo-Row Sierra
Reduced version of Sierra using two diffusion rows. Faster execution with slight quality loss.
- Author
- Frank Sierra
- Year
- 1986
- Complexity
- low
- Processing cost
- 2 / 5
How it works
Each pixel is rounded to black or white and the rounding error is pushed onto the neighbors still to be processed. Organic and detailed.
| Current pixel | 4/16 | 3/16 | ||
| 1/16 | 2/16 | 3/16 | 2/16 | 1/16 |
- The error of the current pixel is spread over 7 neighbors that haven’t been processed yet.
- All of the error is carried forward.
- Rows are scanned in alternating directions (serpentine), which avoids diagonal streaks.