SourceDitheredSierra Lite
Lightweight and fast variant of Sierra, ideal for real-time applications or previews.
- Author
- Frank Sierra
- Year
- 1986
- Complexity
- low
- Processing cost
- 1 / 5
How it works
Each pixel is rounded to black or white and the rounding error is pushed onto the neighbors still to be processed. Organic and detailed.
| Current pixel | 2/4 |
| 1/4 | 1/4 |
- The error of the current pixel is spread over 3 neighbors that haven’t been processed yet.
- All of the error is carried forward.
- Rows are scanned in alternating directions (serpentine), which avoids diagonal streaks.