SourceDitheredRandom Dither
Applies purely random thresholds, producing a grainy texture with noticeable noise characteristics.
- Author
- Unknown
- Year
- —
- Complexity
- low
- Processing cost
- 1 / 5
How it works
Thresholds come from noise instead of a fixed pattern, trading structure for grain.
Every pixel is compared with its own random threshold between 0 and 255. PixelSynth seeds the generator, so the grain stays put while you adjust other settings.