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Sphere dithered with Random DitherThe same sphere before ditheringSourceDithered

14Noise-based

Random Dither

Applies purely random thresholds, producing a grainy texture with noticeable noise characteristics.

Author
Unknown
Year
—
Complexity
low
Processing cost
1 / 5

How it works

Thresholds come from noise instead of a fixed pattern, trading structure for grain.

Every pixel is compared with its own random threshold between 0 and 255. PixelSynth seeds the generator, so the grain stays put while you adjust other settings.